ZBrushs popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation:. ZBrush eBook guides. Full step by step guides outlining specific features and documenting the process of various techniques in the digital sculpting world.
Author by: Eric Keller Languange: en Publisher by: John Wiley & Sons Format Available: PDF, ePub, Mobi Total Read: 87 Total Download: 691 File Size: 41,9 Mb Description: Learn ZBrush inside and out with this updated newedition Get totally comfortable sculpting in a digital environment withthe latest edition of this bestselling beginner's guide to ZBrush.Fully updated for the newest version of the software, ZBrush 4R3,this book dispels any fears you might have about the difficulty ofusing ZBrush and soon has you creating realistic, cartoon, andorganic models with flair. Learn all the essentials, as youcomplete fun tutorials on painting, meshes, organic scripting, hardsurface sculpting, lighting, rendering, and more. Author by: Scott Spencer Languange: en Publisher by: John Wiley & Sons Format Available: PDF, ePub, Mobi Total Read: 78 Total Download: 712 File Size: 41,8 Mb Description: ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing.
With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the 'why' behind the 'how' for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces. Author by: Jason Gregory Languange: en Publisher by: CRC Press Format Available: PDF, ePub, Mobi Total Read: 51 Total Download: 923 File Size: 54,7 Mb Description: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Author by: Gorham Kindem Languange: en Publisher by: CRC Press Format Available: PDF, ePub, Mobi Total Read: 84 Total Download: 810 File Size: 41,7 Mb Description: Introduction to Media Production began years ago as an alternative text that would cover ALL aspects of media production, not just film or just tv or just radio. Kindem and Musburger needed a book that would show students how every form of media intersects with one another, and about how one needs to know the background history of how film affects video, and how video affects working in a studio, and ultimately, how one needs to know how to put it all together. Introduction to Media Production is the book that shows this intersection among the many forms of media, and how students can use this intersection to begin to develop their own high quality work.
Introduction to Media Production is a primary source for students of media. Its readers learn about various forms of media, how to make the best use of them, why one would choose one form of media over another, and finally, about all of the techniques used to create a media project. The digital revolution has exploded all the former techniques used in digital media production, and this book covers the now restructured and formalized digital workflows that make all production processes by necessity, digital. This text will concentrate on offering students and newcomers to the field the means to become aware of the critical importance of understanding the end destination of their production as a part of pre-production, not the last portion of post production. Covering film, tv, video, audio, and graphics, the fourth edition of Introduction to Digital Media promises to be yet another comprehensive guide for both students of media and newcomers to the media industry. Author by: Kent McQuilkin Languange: en Publisher by: Taylor & Francis Format Available: PDF, ePub, Mobi Total Read: 35 Total Download: 242 File Size: 55,9 Mb Description: Cinema 4D is a fully integrated 3D modeling, animation, and rendering package used extensively in the film, television, science, architecture, engineering and other industries. Generally ranked as the 3rd most widely-used 3Dapplication Cinema 4D is widely praised for its stability, speed and ease of use.
Recent film and broadcast productions that have used Cinema 4D include Open Season, Monster House, Superman Returns, Polar Express, Monday Night Football. This third edition of Cinema 4D is updated to address the latest release of the application as well as its critically acclaimed MoGraph module.
With credits like Iron Man, Species 3, and the remake of “Golden Axe,” Scott Spencer provides insight into ZBrush’s unique abilities to mold “clay on a computer.” Others who have contributed to this book are industries leaders such as Cesar Dacol, Ian Joyner, Jim McPherson, Zack Petroc, Alex Alvarez, and Ryan Kingslien. ZBrush is taking the world of 3D modeling by storm, allowing CG artists to create spectacular organic models in a way that feels like traditional sculpting and painting. Like the software itself, this beautiful four-color guide perfectly blends technology with artistry to give you a thorough, hands-on tutorial in creating 3D characters with this revolutionary software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures, and detailing. You’ll learn how to sculpt in ZBrush, design a character bust, and dazzle viewers with your creations. Above all, you’ll discover how to apply time-honored methods of traditional sculpting and painting to a digital format and emerge a better artist, no matter what the medium.
Forward I have had the great pleasure of getting to know Scott over the past four years and have watched in awe as his skill and artistry has tasked the 3D modeling tools at his fingertips into creating dynamic figurative sculptures worthy of any gallery. It is, therefore, a wonderful thing to be invited to write a foreword for Scott’s book on ZBrush and the art of 3D modeling. I find Scott to be an inspiration as he wields his craft. It is Scott who I have turned to when considering our own artists at Weta Workshop becoming proficient in the field of 3D digital modeling, as I know there is no better tutor from whom we can all learn and who is part of this amazing new renaissance within the art of sculpture. Richard Taylor Weta Workshop Introduction I wrote this book to pull together the tools and techniques I have gathered over the past few years as a digital sculptor from both personal experience and the openness and sharing of the ZBrush artists.
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This book focuses specifically on character sculpting and printing with ZBrush. The intermediate ZBrush user would gain the most from this book. Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization and clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Create Hyper-Realistic Digital Models If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start.
Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software. Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer. From creating illusions to sculpting with digital clay, you’ll master ZBrush’s powerful tools for creating fantastic images and 3D models for use in animation programs.